My Prototype for Drag/Drop Mechanic


Hey everyone!

I've been working on a little side project: a drag-and-drop shape game prototype. It’s still early days, but I wanted to share the progress so far. The idea is to create a simple puzzle mechanic that I can build on later.

What’s Done:

  • 🎮 Drag-and-Drop is Working!: You can now drag shapes around and place them into their correct slots. It’s basic, but it feels pretty satisfying to move the pieces around!

  • 📦 Snap-to-Slot: When you get a shape close enough to its matching slot, it snaps right in place — simple, but functional.

  • 🌐 Playable in the Browser: The game is up and running directly in the browser now, so you can try it out without needing to download anything.

What’s Next:

  • 🎨 Visuals: Right now, the game is using placeholder graphics. I’ll be working on making the art more polished to give it a cleaner, more polished look.

  • ⏱️ Challenges to Beat: I'm thinking about adding a timer or score system to increase the pressure and add more challenge to the puzzles.

  • 🧩 More Levels: Right now it’s just a simple mechanic, but I want to expand it into different levels with increasing complexity.

Challenges I Faced:

  • 🔧 Scaling Issues: One of the bigger problems was making sure the game displayed correctly in different screen sizes. After some tweaking in Godot and adding a viewport meta tag to the HTML, it now scales properly on all devices.

  • 🖥️ WebGL Exporting: Getting everything packaged for web was a bit tricky, making sure all the assets and files were in the right place. But it's working now!

What’s Coming Up:

This prototype is just a small piece of the puzzle (pun intended!). I’m excited to add more features, levels, and polish in the future. Stay tuned for more updates as things progress!

Files

DragandDropGame.zip Play in browser
57 days ago

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