Devlog: Neon Pong – First Project in C#
Hey everyone,
This is my first complete project using C# in the Godot Engine. The goal wasn’t to create a full game, but rather a hands-on experiment to learn the entire workflow: from scripting game logic, setting up UI, and handling signals, to packaging and exporting for release.
🧱 What I Built:
-
Classic Pong Gameplay with single-player (AI).
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Difficulty Settings that change AI behavior and challenge level.
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A custom UI with countdown timers and score tracking.
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Used rcedit to customize the
.exe
file icon and name. -
Final game is exported as a standalone Windows executable – no extra files needed other than what’s provided.
📚 What I Learned:
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Godot’s C# integration and the differences from GDScript.
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Using
Signals
,Export
variables, and Godot's UI system in C#. -
Exporting a game properly and modifying build output with custom icons.
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Working through minor challenges like variant casting issues, and export templates.
✅ It’s simple, functional, and complete enough to share. It may just be a project and not a full game, but it means a lot to get something finished and uploaded. I hope it inspires someone else starting out.
Thanks for checking it out!
– Neon Noface
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